What is this?
Hollow Knight: The Child of Dawn is a isometric roguelike reimagined game based on the indie metroidvania project, Hollow Knight by Team Cherry.
The story takes place right after the Vessels are created to contain the Infection. The player gets to roleplay as the childhood best friend of The Hollow Knight, fighting and exploring their way through the bustling kingdom of Hallownest, eventually learning the cruel truth of their reasons to be brought to the world.
The Creative Pillars
Our surroundings constantly try to define and impact who we are. At times where we’re told that all hope is gone, we need to seal the fate ourselves despite what others say.
Understanding that everyone is alone, together
We’re all brought to this world as individuals, yet we bond over journeys shared together. What’s important is recognizing that all of us go through things in different ways.
Living one’s fullest before the inevitable death
There’s an end to everything. It matters what we want to focus on during the limited time we have, and with what attitude we view the future.
Analysis on original game
This complete style guide provides a comprehensive analysis on the art style of Hollow Knight, covering areas from character to environmental color palette.
Game Loop
Rip-o-matic
Art Pillars
Environment Guide
Reference for character movement
Reference for smoky environment and charcter movements
Reference for character movement
Ket art development
This select moment serves a decisive purpose to our protagonist's awakening; it captures the differences their friend and they hold when perceiving the world around them.
The sketches are done through Procreate, and the 3D modeling is created using Unity.
character design
UI references
sources used
All the reference photos are from Pinterest unless otherwise indicated.