Mini Metro is one of the many mobile games I have gained an interest on. It features a simplistic design, yet was able to keep players engaged in the game.
I was able to conduct a deep analysis on the indirect control that Mini Metro implemented, as well as creating a flowchart prototype in Figma that captures the design of the game.
Indirect Control
Back in 2021 Summer, I participated in a two-week program focusing on indirection control led by Chris Klug professor of CMU technology center.
It was the perfect opportunity for me to analyze the game I want to learn from for so long. At the end of the program, I was able to compose two essays revolving around the application of indirect control in the game Mini Metro.
Flowchart prototype
In the class Fundamentals of User Research and Experience instructed by professors Zach Bohn and Avimaan Syam, I was able to learn to navigate in Figma and create a functional prototype of Mini Metro.
The left is a flowchart for the prototypes, and the clickable prototype itself can be found here: