Smoke Break! is a Stealth-Puzzle game where your health is directly linked to your interactions, because you play as APPLEWOOD, a living puff of smoke chasing down a deliciously (to you) burnt pie in a pie factory.
An USC Games Advanced Game Project (AGP) under development with a planned release date in May 2025.
UI/UX Design
The UI Bible ("UI Kit") is a booklet that defines the direction for the overall UI/UX design, involving guidelines ranging from Shape Languages to Typography. It provides useful references for artists working under the UI discipline.
This is a living document that I periodically revise as the project develops.
Smoke Break! is a game that takes place at a baking factory, which inspired me to design the screens to each represents a different part of the factory.
Scroll through the image carousel to view some of the screens.
This is an unfinished draft of the Level Select screen in Smoke Break! I designed it based off of ingredient jars commonly seen in domestic and industrial settings as a storage containers for food. Scroll left to view the design process.
Draft (cover art) illustrated by our UI artist Alex Tang.
In Smoke Break! I have designed the concept for a decreasing health bar with the idea of Applewood being a living smoke in mind. I was inspired by the real life sighting of smoke rings huffed from a cigarette.
The original concept art and concept anination of Applewood's in-game health bar.
The final prototype (see left) is realized in game by our UI artist Dirk Quizon.
Smoke Break! takes place in a bakery factory. Applewood being the mischievous spirit that they are breaks items in their way. An on-screen visual effect is required to represent the degrees of which they're broken.
Left: concept art by me (Nevaeh Li) Right: realized product by our UI artist Dirk Quizon.
team Organization
Smoke Break! is consisted of a team with over 40 members. Currently, I am working with 2 UI artists in this department, but also maintining close communications with other leads (mostly design, art, and engineering).
Working together with our producer, I have come up with a list of tasks ("milestones") for the UI team that should be completed over the span of the rest of the school year.