Role: Visual Design Intern on TFT Gameplay Team
In summer 2025, I had the honor of contributing as a Riot intern on the biggest set of the year, bringing Runeterra’s most iconic stories back to life in TFT.
Over the span of 3 months, I delivered 4 final products into the finished game; the 2 that are released to the public are listed below in more detail.
Big, little, somewhere in-between—all legends echo across the Convergence, and the Grand Library keeps them safe. Until someone curious enough reawakens them, that is…
Watch the set cinematic here ->
work showcase
"Sunshard", finalized
This icon serves as the reward currency after the players completed missions. The geometric design is based on the Ixtal symbol, as well as the region's shape languages.
Screenshot from the TFT Dev Drop video posted on 11/14. The ixtal icon could be seen under each mission box, after the number. It is designed to have the right amount of detail to adapt to different screen sizes.
Sketches based on Ixtal's regional art direction kit (left). References to Ixtal's logo and architectural style.
First and second passes based on the design provided by teammate (Kevin Liang).
Silver Serpent Coin, finalized
This icon serves as the currency that players can earn from battles and be spent in the Black Market to gain rewards. The design is based off the sea serpent design in the runeterra worldview, as well as the overall Bilgewater vibes.
Screenshot from the TFT Dev Drop video posted on 11/14. The silver serpent "coin" is seen above the Black Market in replacement of the usual shop coin. Next to each reward, the amount of silver serpent coin is also specified.
3 sets of explorations based on 3 primary shapes (right) and further explorations based on teammates' feedback (below).
Preview of the Silver Serpent icon in different sizes.
Emblem pattern appearing in multiple resolutions throughout the game.
Emblem background, finalized
Champion unlock
pop-up, finalized (work by Mier)
I contributed to the early concept phase of the champion unlock ceremony/pop-up; my teammate, Mier, continued iterating on the designs and arrived at the final version presented (left).
Top 4 icon, finalized
I contributed to the early concept phase of the champion unlock ceremony/pop-up; my teammate, Mier, continued iterating on the designs and arrived at the final version presented (left).
Recommendation from Manager
Over the span of 3 months, I had the pleasure of working with my manager, Bailey, who provided me with tremendous advice on both technical skills and work-life balance. The entire length of his recommendation letter is displayed on my LinkedIn page (screenshot and link attached below).
"He has a knack for trying new ideas that push the bounds of what others think is possible. This is central to what it means to be an artist and game developer."
Internship Experience
The most amazing summer ever :)
UP team and all 23 summer interns in 2025.
From July 21-26, I had the honor of visiting Riot headquarters in Los Angeles with the other 23 interns.
We participated in the annual Thunderdome event, where we created a game in under 72 hours. I was in charge of designing the main mechanic, narrative, art direction, music production, and marketing/community engagement.